EFEKTIVITAS DISTRAKSI VIDEO GAME TERHADAP PENURUNAN KECEMASAN ANAK USIA 7-10 TAHUN PADA TINDAKAN ANESTESI INFILTRASI

Rini Triani Sjamsul, Witriana Latifa Wibisono, Ika Anisyah Lubis, Roosje Rosita Oewen

Abstract


Introduction: Children’s anxiety toward dental care in the clinic creates significant problems for the patient and the dental professionals. One of the techniques to overcome the anxiety of the patient is by using video game distraction. This study purpose to determined the effectiveness of video game distraction on reducing the level of anxiety in children between 7-10 years during infiltration anesthesia. Method: A pre-test post-test quasi-experimental study was conducted involving 32 purposive sampling subjects; divided into two groups (16 with video game distraction and 16 as a control). Facial Image Scale (FIS) was used to assess anxiety. Result: Independent t-test showed that there were significant differences between the two groups (p<0,05) with a decrease in the level of anxiety in the group with video game distraction by 47,40% while there was an increase of 72,40% in the control group. Conclusion: Video game distraction could be effective in reducing anxiety in children aged 7-10 years under infiltration anesthesia with a reduction rate of 47,40%.

Keywords


Dental anxiety; video game distraction; effectiveness

References


Dahlander A, Soares F, Grindefjord M, Dahllöf G. Factors Associated with Dental Fear and Anxiety in Children Aged 7 to 9 Years. Dent. J. 2019 ; 7(68) :1-9.

Herdiayati Y, Sasmita IS. Pendekatan Ideal pada Anak dalam Perawatan Gigi. Prosiding Temu Ilmiah Forum Dies 55. FKG Unpad. 2014.

Laksmiastuti SR, Wardani. Psikologi Perkembangan Anak dalam Kaitannya dengan Perawatan Gigi. Majalah Kedokteran Gigi, Dental Journal edisi khusus: Temu Ilmiah Nasional IV. 2005; 8.

Buchanan H, Niven N. Validation of a Facial Image Scale to Assess Child Dental Anxiety. Int J Pediatr Dent. 2002;12(1):47- 52.

Soeparmin S, Suarjaya I Kt, Tyas MP. Peran Music dalam mengurangi Kecemasan Anak selama Perawatan Gigi. Jurnal Fakultas Kedokteran Gigi Universitas Mahasaraswati Denpasar. 2010; 1-3.

Ceranoglu T. Video Games in Psychotherapy. General Psychology. Massachusetts General Hospital. 2010; 1(4)1-3.

Patel AS, Schieble T, Davidson, M., Tran M. C., Schoenberg, C., Delphin, E., dan Bennett, H.Distraction with A Hand-Held Video Game Reduces Pediatric Preoperative Anxiety.JournalPaediatric Anesthesia. 2006; 16:1019–1027.

Sugianto. Pengaruh Distraksi Video Game Genggam Selama Pemeriksaan Gigi Terhadap Kecemasan Anak Usia 6-7 Tahun. Fakultas Kedokteran Gigi, Universitas Gadjah Mada. 2014. Yogyakarta. 2014.

Robinson B. Modern Dental Assisting. 11th ed. India: Elsevier 2014: 576-219.

Lu AS, Kharrazi H, Gharghabi F, Thompson D. A Systemic Review of Health Videogames on Childhood Obesity Prevention and Intervention. Games for Health Journal. 2013; 2(3); 131-141.

Bergenholtz G. Textbook of Endodontology. Copenhagen: Blackwell Pub Professional; 2003:57–65.

Cuthbert MI, Melamed BG. A Screening Device: Children at Risk for Dental Fears and Management Problems. ASDC J Dent Child. 1982; 49(6):432-6.

Dean JA, Jones JE, Vinson LAW. McDonald and Averys Dentistry for the Child and Adolescent. Elsevier. Missouri; 2011: 274-284.

Zellawati A. Terapi Bermain untuk Mengatasi Permasalahan pada Anak. Majalah ilmiah informatika Fakultas Psikologi Universitas AKI.. 2011. vol. 2 no. 3. http://unaki.ac.id [diakses 10 oktober 2015].

Allani S, Setty JV. Effectiveness of Distraction Techniques in the Management of Anxious Children in the Dental Operatory. IOSR Journal of Dental and Medical Sciences (IOSR-JDMS). 2016; Volume 15, Issue 10; PP 69-73.

Varun RP, Rekha CV, Annamlai S. Effectiveness of Simulation Games in Behavior Modification of Children. International Journal of Contemporary Dentistry. 2016; 7:1-3.

Meshki R, Basir L, Alidadi F, Behbudi A, Rakhshan V. Effect of Pretreatment Ecposure to Dental Practice Using a Smartphone Dental Simulation Game on Children’s Pain and Anxiety: A Preliminary Double-Blind Randomized Clinical Trial. Journal of Dentistry, Tehran University of Medical Sciences. 2018; 15 (4): 250-258.

Elicherla SR, Bandi S, Nuwula S, Challa RS, Saikiran KV, Priyanka VJ. Comparative Evaluation of Effectiveness of Mobile App (Little Lovely Dentist) and the Tell-Showdo Technique in the Management of Dental Anxiety and Fear: a Randomized Controlled Trial. J. Den Aneth Pain Med. 2019; 19(6) 369-378.

Khandelwal M, Shetty RM, Rath S. Effectiveness of Distraction Techniques in Managing Pediatric Dental Patients. International Journal of Clinical Pediatric Dentistry. 2019; 12 (1): 18-24.

Chaudhary S, Showkat I, Sinha A. Comparative Evaluation of the Effectiveness of Active and Passive Distraction Aids in the Management of Anxious Pediatric Dental Patients. Chronicless of Dental Research. 2019; 8 (2): 2-6.

Pine R, Fleming T, McCallum S, Sutcliffe K. The Effects of Casual Videogame on Anxiety, Depression, Stress, and Low Mood: A Systematic Review. Games for Health Journal. 2020; 9 (4): 1-10.




DOI: https://doi.org/10.33854/jbd.v8i3.785

DOI (PDF (Bahasa Indonesia)): https://doi.org/10.33854/jbd.v8i3.785.g358

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 B-Dent: Jurnal Kedokteran Gigi Universitas Baiturrahmah

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.